Every time that i try to use UVMap, always the same doubt: Is there a way to know where to cut the mesh in order to get a better opened mesh?
I away have problens with a more complex shape (no to complex as you can see bellow, but...). Perhaps i always need to adjust the opened mesh (a lot of work), but seeing many works on the net (all of them so clean, well arranged), i think that i'm doing something wrong.
Is there some tip i don't read about?
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I away have problens with a more complex shape (no to complex as you can see bellow, but...). Perhaps i always need to adjust the opened mesh (a lot of work), but seeing many works on the net (all of them so clean, well arranged), i think that i'm doing something wrong.
Is there some tip i don't read about?
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