Say, I wonder if I could write a XAML exporter for Wings? I did the DirectX one based on the old OBJ export code, so I might be able to hack together a XAML
exporter as well...
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ekolis |
Yet another plugin idea - XAML Export |
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(12/28/08 12:57:37) |
Say, I wonder if I could write a XAML exporter for Wings? I did the DirectX one based on the old OBJ export code, so I might be able to hack together a XAML
exporter as well...
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extrudeface |
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(12/28/08 13:07:20) |
what does that format is all about? a game?
What I'm wishing is someone makes a export for blender so that once opened in there, hard edges are not lost from Wings... is a pain to go rebuilding your already hard worked hard edges there again... besides I don't enjoy as much the procedure as in wings....And I gotta do in wings as for games, poly count and all depends on hard edges distribution.... There was one made by someone that modeled a metal wolf head...but did not work for me, and anyway, seems got not update for newer blender versions... The things is...al formats seem to loose vertex normals info once imported n blender, as seems is not a natural thing for it (weirdly enough) and i wonder if what splite edges modifier what only does is just breaking the mesh there...instead of real smoothing normals hard edges...even so, the plugin should export dunno if to a blend file, or somehow in a way that hard edges are kept... the hard edges blender can take...if that plugin made it and worked for OBJ, there must be a way... Dunno, there are a bunch of other ppl here like me, modeling in wings, and rigging, animating, rendering, or animating and exporting to engines, in blender... i wonder if they found the issue and are, like me, just rebuilding all the hard edges inside Blender, such a time consuming work... Sorry, a bit OT... just in case you or somebody are looking for a format to code as an exercise, heh.
Last Edited By: extrudeface
12/28/08 13:11:06.
Edited 2 times.
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ekolis |
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(12/29/08 19:36:10) |
XAML is a new Microsoft thingy used in their Windows Presentation Foundation (WPF) technology, which is supposed to be the successor to the old "Windows
Forms". It's basically a markup language for describing user interfaces in the same way that HTML describes web pages.
One cool thing about XAML is that it has a syntax for describing 3D models, not just 2D elements like buttons and text boxes and such, so I thought it would be cool to write a XAML exporter so I could create (simple) models in Wings and display them in Windows applications without messing around with DirectX and such! (I say simple models because from what I've seen, the models need to be rather low-poly in order to work well; otherwise the UI gets rather laggy!) http://msdn.microsoft.com...-us/library/ms752059.aspx <-- more about XAML |
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