Hello all.
Next time I've used 3delight with wing. I've a very good result with material, but When I wanted to test a render with a Uvmap, I've this error in my shell :
MeshType: subdiv
Base: "none"
Section: globals
BaseFile: "c:/windows/temp/wingsribbit-5308-1219-784609-547004/none.tif"
Section: camera
Section: world
Section: lighting
Section: Materials
Selected Shader does not support UV Mapping: Using painted plastic instead
Selected Shader does not support UV Mapping: Using painted plastic instead
Section: Geometry
Extracting Weights from Object : "Regular Plane5"
Extracting Weights from Object : "Regular Plane5"
Extracting Weights from Object : "cylinder1"
Extracting Weights from Object : "cylinder1"
Wrote Geometry
wpc_ribbit:command/3: bad return value: ok
Rendering Job started <0.152.0>:
>c:/progra~1/3Delight/bin/renderdl.exe none
3DL WARNING S2073: 'texturename' is not a parameter of shader 'plastic'
3DL ERROR P1104: [C:/Program Files/wings3d_0.99.03-SE/none:84]: array of 'color's has wrong size, expected 1032 'color'(s), but given 0
3DL WARNING S2050: cannot find shader 'ml_dented', will try 'bumpy'
3DL ERROR P1104: [C:/Program Files/wings3d_0.99.03-SE/none:123]: array of 'color's has wrong size, expected 25464 'color'(s), but given 0
3DL ERROR P1104: [C:/Program Files/wings3d_0.99.03-SE/none:133]: array of 'float's has wrong size, expected 16976 'float'(s), but given 12480
3DL INFO R2093: object 'cylinder1' (displacement 'bumpy', surface 'defaultsurface') used only 0% of its displacement bound
# Rendering none ...
WARNING: Unexpected at wpc_ribbit:277:{#Port<0.6411>,{exit_status,0}}
Rendering Job returned: undefined
Rendering Job ready
Can you help me?
Next time I've used 3delight with wing. I've a very good result with material, but When I wanted to test a render with a Uvmap, I've this error in my shell :
MeshType: subdiv
Base: "none"
Section: globals
BaseFile: "c:/windows/temp/wingsribbit-5308-1219-784609-547004/none.tif"
Section: camera
Section: world
Section: lighting
Section: Materials
Selected Shader does not support UV Mapping: Using painted plastic instead
Selected Shader does not support UV Mapping: Using painted plastic instead
Section: Geometry
Extracting Weights from Object : "Regular Plane5"
Extracting Weights from Object : "Regular Plane5"
Extracting Weights from Object : "cylinder1"
Extracting Weights from Object : "cylinder1"
Wrote Geometry
wpc_ribbit:command/3: bad return value: ok
Rendering Job started <0.152.0>:
>c:/progra~1/3Delight/bin/renderdl.exe none
3DL WARNING S2073: 'texturename' is not a parameter of shader 'plastic'
3DL ERROR P1104: [C:/Program Files/wings3d_0.99.03-SE/none:84]: array of 'color's has wrong size, expected 1032 'color'(s), but given 0
3DL WARNING S2050: cannot find shader 'ml_dented', will try 'bumpy'
3DL ERROR P1104: [C:/Program Files/wings3d_0.99.03-SE/none:123]: array of 'color's has wrong size, expected 25464 'color'(s), but given 0
3DL ERROR P1104: [C:/Program Files/wings3d_0.99.03-SE/none:133]: array of 'float's has wrong size, expected 16976 'float'(s), but given 12480
3DL INFO R2093: object 'cylinder1' (displacement 'bumpy', surface 'defaultsurface') used only 0% of its displacement bound
# Rendering none ...
WARNING: Unexpected at wpc_ribbit:277:{#Port<0.6411>,{exit_status,0}}
Rendering Job returned: undefined
Rendering Job ready
Can you help me?
