<< Anouther Q. If on one object, you preform a loop cut and consequently have two objects, then use combine to bring the two objects into one, do they then also become one mesh >>
No - all Object | combine does is to essentially 'group' objects together for convenience ... even tho after being combined, the result shows up in
GGraphas a single listing.
If you select 'em all and use Object | Separate ... then they will do exactly that ... and you'll end up with what you started with (albeit with
different names from their original ones)
The only 2 commands in wgs that allow you to 'join' two completely isolated meshes (objects) together (and end up with a single mesh) are Face | Bridge and Object | Weld - objects 'joined' with either of these commands won't separate if you use Object | Separate.... you'd have to use Edge | LoopCut to do that.
Both are described on the Bridge Weld page, my site.
Have a read there first and if still got Qs - fire away.
(Using Object | Separate is sometimes a good way to start de-bugging a bit of problem mesh ... where somehow or other, extra bits have become added -
unknowingly by user. ie select everything > separate and see / check what you get in GGraph)
pp
btw - I'll change the title of this thread sometime to summat more appropriate ![]()
