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pokyking |
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(03/04/08 11:26:52) |
Oh, ok. Pretty simple. I'll be sure to set that as a hotkey too. Also, I was wondering how long it took you to make that small aircraft on ppzpitstop front
page (just wondering). Thanks. PK
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puzzledpaul |
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(03/04/08 13:08:24) Registered |
Sorry - can't remember ... was 2 or 3 yrs ago for a monthly challenge at Renderosity ... 'Toon Transport' being the theme. (Would be longer than some of the hotshots here would take, though - am more a 'finicky plodder' than a speedy creative genius:) ) pp |
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pokyking |
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(03/04/08 14:31:39) |
OK. I'm thinking of trying to make an aircraft of sorts..I got the idea from seeing a plane from Warhawk and though that maybe I could make it ( or
something like it...). The only thing is that I dont really know how to start.. I cant find any tuts on it but I'll keep looking. Any help on where to find
said tut would be great. Thanks A LOT! PK
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pokyking |
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(03/04/08 17:25:44) |
Oh, and who win that monthly challenge?
PK |
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puzzledpaul |
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(03/05/08 00:41:59) Registered |
<< trying to make an aircraft of sorts... ...only thing is that I dont really know how to start >> Various options, depending on what you're trying to do and what it's for, etc If you're trying to model something that actually exists - first thing is to get some decent 3 view drawings / blueprints.
Enuf for now, methinks, re the other q - me. In general, the place to start - is to actually start ... ie 'do' something ... apart from anything else, you'll not get any better / more used
without practice - it's not open heart surgery - no-one'll die if you mess up pp |
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pokyking |
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(03/05/08 11:49:08) |
OK. I will attempt a start of some sorts. I had another Q on 2d to 3d though... When you apply face--lift, do you have to lift it to a number that is a factor
of 180? Otherwise you would not be able to create the "half" object right? Just making sure.
PK |
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puzzledpaul |
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(03/05/08 12:48:18) Registered |
<< When you apply face--lift, do you have to lift it to a number that is a factor of 180? >> For an easy life, that generally makes sense However, the method will still work for an object with an odd number of sides eg 9 In this case, you'd do a basic lift of 40deg, then mirror > 80 > 160 > 320 then 'fill in' the missing chunk, by whatever method
appropriate, depending on whether the object's solid, or with a thro' hole pp |
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pokyking |
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(03/05/08 14:06:57) |
Alright. Thats cool.
PK |
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pokyking |
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(03/05/08 18:58:05) |
Two Qs. One, what does the "ez" next to this thread mean? And two, I have a series of connections making a sort of grid on an object, but the edges
along the Z axis are diagonal ( they are supposed to be). How can I take one polygon or face and make it perfectly square? I cannot do this because the edges
on the sides are diagonal, as previously stated. I've tried rotate, flatten, more connections and I still cant get it. It is kinda' hard to explain,
but if you understand my prediciment I would gladly accept ant help. THANKS!
PK |
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puzzledpaul |
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(03/06/08 01:01:38) Registered |
First - hover cursor over icon - it'll tell you.
In general, you'll find that vert | Flatten (flatten page) and / or vert | Radial scale > rmb > 0% (aligning stuff page) will be your friends for this sort of stuff pp |
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pokyking |
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(03/06/08 13:22:15) |
Yeah, I'm bad. Didn't see that one...or maybe I did and just didn't think of it
PK |
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pokyking |
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(03/07/08 14:58:21) |
OK, I've been messing around with some more tuts and I came across the one on vectors( nasty little things). I can't seem to fully grasp the purpose of
them. I guess they seem fairly simple, but I'm confused on what exactly they are. Any help? Thank you, thank you, thank you for any help.
PK |
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optigon |
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(03/07/08 15:18:39) |
Vectors are directions in 3d space.
In Wings, if you want to Move your selection in a specific direction, you have the option to define a vector. You can define a vector using an edge or the direction between two points. Or you can use a plane normal(see below). Secondary selections can also be Points or Planes. Wings may ask you to specify a point, such as a center point when rotating a selection or to specify where to scale a point from. Planes are kind of like faces. A Plane is a surface defined by at least 3 points. Wings asks for planes, usually to get the normal. The normal is the vector perpendicular to the plane . You can see the normal for any selected element in wings if you check Show Normals in the View menu. That will give you a better idea of them... if you select a face with Show Normals on, you can picture the face as a plane. optigon
Last Edited By: optigon
03/07/08 15:37:45.
Edited 1 times.
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puzzledpaul |
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(03/07/08 16:12:18) Registered |
<< vectors( nasty little things). I can't seem to fully grasp the purpose of them >> Unsurprisingly, I'll not agree with your first comment Re the purpose Imagine you've made a spacecraft ... eg like a sphere and one of the quads is a hatchway, with a door ... and you want to show the model with the door opened a bit. can't use rotate xyz, cos none of the edges are parallel to an axis, so select the door (quad) face
Note the mmb option for rotate ... this also lets you specify a partic. point thro which the rotate / pivot axis passes. eg imagine you've made a std door (as in a house - vertical pivot axis)
The mmb option for general rotate, or the rmb option for rotate Y (only needs one other option as axis already defined as being parallel to Y) ... will let you select a point where you want the door hinges to be ... at one edge ... as in real life. Presumably you've read / eyeballed the vectors page?
Experiment try something - see what happens ... it won't bite ...
edit If messing around with vectors (or anything else, come to that - but esp Vs) ...essential to read the info line. Oh, did I mention reading the info line if you're experimenting with vectors?
Last Edited By: puzzledpaul
03/07/08 16:16:36.
Edited 1 times.
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pokyking |
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(03/08/08 11:49:17) |
Ok, ok. I understand them now (or at least more than I did previously). And I'll even venture to take back what I said about them being nasty
PK
Last Edited By: pokyking
03/08/08 11:51:59.
Edited 2 times.
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pokyking |
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(03/08/08 12:12:54) |
Hooray for puzzledpaul!!! "Making Quads square' worked great. I used the "scale to a cube" method. The others are good too though. Thanks
for that tut pp!!
PK |
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pokyking |
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(03/13/08 17:45:35) |
Hey! sorry I havn't done or asked anything in a while ( If it is possible that my questions were not a neusance...). My computer broke down...It died. I
have to use this old school one for now, so no Wings untill I can get a new one... So you can expect my messages to become more sparse. I'm sure to be back
and asking soon!
PK |
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pokyking |
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(03/27/08 11:11:52) |
(sigh)...Still no Wings. Getting new computer soon...
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pokyking |
NEW COMPUTER!! | ||
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(05/11/08 03:34:20) |
Oh, yeah! I finally got a new PC. Back on Wings! (expect questions)
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pokyking |
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(05/28/08 11:25:23) |
Ok, I'm back with more Qs...but I didn't feel like making a new thread. My question isn't about Wings usege, but rather how it appears on screen.
I re-downloaded Wings to the new PC but when I go to enlarge it's window, the actual wings box will not enlarge. It just creates a bigger box with the same
size work area. Any help? Thanks!
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