A C++ port of Wings3D would be great, but obviously no one is going to touch it when the changes are so dynamic.
But is it possible for cpu intensive parts of the code that are maybe a bit more stable (change wise) to be written in C++ to give Wings that 'Nendo speed'.
I'm not a programmer, so that's why I'm asking..........
But is it possible for cpu intensive parts of the code that are maybe a bit more stable (change wise) to be written in C++ to give Wings that 'Nendo speed'.
I'm not a programmer, so that's why I'm asking..........
