I have been trying to figure out where the bug is that causes the "No material transparency in first object created" problem.
I modified wings_render.erl at line 309. I changed GL_TRUE to GL_FALSE. This seems to work to some degree???
Edit: I decided to change "opacity" to "transparency" so that it is more clear what the bug is.
oort
gl:depthMask(?GL_FALSE),
I modified wings_render.erl at line 309. I changed GL_TRUE to GL_FALSE. This seems to work to some degree???
Edit: I decided to change "opacity" to "transparency" so that it is more clear what the bug is.
oort
gl:depthMask(?GL_FALSE),
