Nice model, nice texture work on the cart, but please do something about the umbrella textures (the underneath is fine and sufficiently "weathered", but the top...wow...my eyes are burning!).
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Ran13 |
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(09/07/08 07:13:10) |
The great texture work on the cart itself is totally overshadowed by the garishly over-saturated colors of the umbrella.
Nice model, nice texture work on the cart, but please do something about the umbrella textures (the underneath is fine and sufficiently "weathered", but the top...wow...my eyes are burning!). |
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FranOnTheEdge |
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(09/13/08 12:32:27) |
How do you paint a UVMap of the chrome handle?
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Ran13 |
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(09/14/08 06:23:47) |
FranOnTheEdge wrote:You don't. Chrome has no color. It's about reflection. Reflections are achieved by either using environment maps (standard bitmaps or HDRI bitmaps) in a renderer that supports environment maps, or by actually modeling the environment that is being reflected, and setting objects material to a high level of reflection. Most likely the former is this case. This is where the distinct difference between a "texture map" and a "material" comes into play. Chrome won't have a "texture map", only a solid color material (either completely black or white depending on renderer) with a "minmum reflection" setting that is pretty high. The handle still needs to be UV mapped. (the act of placing the mesh's UV coordinates in texture space..which the UV editor "looks at", just as the standard geometry window "looks at" object space). Again (haven't we had this discussion before?), "UV mapping" is completely different from a "texture map" (2D bitmap APPLIED to the mesh USING the 2D coordinates (points) created during the UV mapping process). You use Wings to create a UV map (which just happens to apply a checkerboard "texture map" so you can check for texture stretching in your UV map layout.) You use Photoshop/GIMP/you pick the 2D app to "paint" a "texture map". |
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pauljs75 |
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(09/14/08 19:36:41) |
Or you have a mat on the handle with no UV to it, and just use a procedural shader from the rendering program. Unless it's specifically required for some
reason, it's not like every piece should be UV mapped. (But yeah, if the chrome was UV mapped - it would have a solid color in the texture.)
Also sorry if umbrella was too saturated, maybe I need to turn down the "sun" a bit or something in the render. I'll still argue that some advert logos are actually a bit strong with bright colors though (like when going outside to a beach on a sunny day before your eyes adjust to the light), how much they pop out depends on the light hitting them. And I'm probably also a bit lazy and didn't fiddle with much in the shader where highlights are concerned. (It'd probably be a bit duller there if I didn't check the skylight option and ambient occlusion in Carrara's render options, but then you wouldn't get the more natural looking scattered light in the shadow areas.) But onto other projects again. I think there's a helicopter I should really go back to and finish. |
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pauljs75 |
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(09/28/08 12:25:31) |
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pauljs75 |
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(10/08/08 07:15:46) |
And some quick little vids of the shuttle seen above. I'm suprised I haven't seen anyone else use it just yet.
http://www.youtube.com/watch?v=iZGB-EDEqt4 http://www.youtube.com/watch?v=CDOkTEM66AE And some randomness video consisting of screen video of other projects created in Wings. If only I had a better computer, I'd record some actual modeling progress rather than just showing already modeled stuff. (I've recorded some quickie demo projects before, but they weren't detailed stuff.) Right now it lags too much when recording and modeling at the same time. http://www.youtube.com/watch?v=hU3wUwokS7M |
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pauljs75 |
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(10/08/08 19:10:42) |
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pauljs75 |
Junkers F13 | ||
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(10/25/08 08:41:16) |
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pauljs75 |
Wizards in Wings 3D | ||
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(11/17/08 15:29:28) |
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TriangulatE |
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(11/17/08 16:52:24) |
good luck pauljs75
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pauljs75 |
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(03/12/09 13:16:11) |
I kind of petered out on that video, it's just a ridiculous amount of frames to edit considering what the return on the effort is.
But here's another thing rendered. I made an industrial blower fan. I'm planning on selling the model for cheap with some other industrial bits at Renderosity. I'm sure someone can find a use. Next time around, I believe I should have something a bit more exciting than that. |
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pauljs75 |
My Watch | ||
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(05/02/09 11:48:56) |
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Nanakisan |
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(05/02/09 12:47:29) |
nice done with the texturing.
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pauljs75 |
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(05/03/09 13:02:13) |
Out of curiousity I went looking at the site to see if Timex still had that model, and they do. Now either it got marked up by $30 or I got a pretty good deal
when I went shopping at Target. Still it seems fairly basic regardless of having a (rarely used) digital compass in it. Doesn't do anything else fancy.
Expedition (w14) on the Timex website. Oh yeah, I lol'd because when googling it, some greedy shlepp was selling the manual. But the freaking .pdf is free from the watch's webpage. Go figure? Now back to modeling, since it will need a wrist-strap.
Last Edited By: pauljs75
05/03/09 13:05:48.
Edited 1 times.
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Dimitri |
So much work... | ||
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(05/12/09 01:58:21) |
Nice work Pauljs75... I like very much the shopping cart and the biplane, especially... The other planes and the sub too have a well expressed dynamism in
their shapes... it would be a challenge, I suspect, to endow the initial shapes with details, without loosing their dynamism...
I wander about the render times the shopping cart took in Bryce... It has soft shadows and blurred reflections... You said that you rendered it in v.5... try 5.5, it is free and it is much faster as far as I have experimented with it... But despite this improvement Bryce remains very slow when rendering soft shadows and blurred reflections, so I felt the need to ask about the actual render size and times... Keep the good work... |
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pauljs75 |
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(05/16/09 11:32:28) |
I mostly use Carrara now. But sometimes I still dial up those render effects settings and those cost time regardless. I still keep Bryce around though, in case
I need to do some terrain-mapping stuff or whatever the other program won't do.
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pauljs75 |
Hamster! | ||
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(07/08/09 14:14:23) |
A little change of pace from the typical mechanical type stuff. Basically some crap-tastic character modeling. I've drawn and made illustrations of this
critter at many places for laughs (such as Flashitool or at iScribble and elsewhere) so now I figured I'd take a shot at making a 3-D version. Why not?
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pauljs75 |
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(10/26/09 04:27:27) |
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