<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/">

	<channel>
	  <!-- main channel info -->
        <title>Liquid in a basin...how to create?</title>
        <link>http://nendowingsmirai.yuku.com/topic/5440/Liquid-in-a-basinhow-to-create</link>
        <description>
        <![CDATA[ If I've just created a basin (or a bottle, or a glass) and I'd like to put a liquid inside of it, what's the best way to create a contour-fitting liquid?  I can select the interior faces and do an extract region, but can I turn the extracted stuff into a solid object?Help me, Wings Pros :) ]]>
        </description>

		<!-- optional elements -->
		<language>en-us</language>
		<copyright>Copyright 2011, Yuku</copyright>
		<managingEditor>feeds@yuku.com (FeedMaster)</managingEditor>
		<webMaster>webmaster@yuku.com (WebMaster)</webMaster>
		<!-- note: dates need to be RFC 822 formated "Sat, 07 Sep 2002 00:00:01 GMT" -->
		<pubDate>Mon, 31 Mar 2003 14:55:13 GMT</pubDate>
		<lastBuildDate>Wed, 16 Apr 2003 22:38:02 GMT</lastBuildDate>
		<generator>Kickapps Feeds 1.0</generator>
		<docs>http://blogs.law.harvard.edu/tech/rss</docs>
		<ttl>60</ttl>

		<rating>
		{pics-1.1 &quot;http://www.icra.org/ratingsv02.html&quot; l gen true for &quot;http://yuku.com&quot; r (nz 1 vz 1 lz 1 oz 1 cz 1 ) &quot;http://www.rsac.org/ratingsv01.html&quot; l gen true for &quot;http://yuku.com&quot; r (n 0 s 0 v 0 l 0 ))
		</rating>
		<textInput>
			<title>Search</title>
			<description>Search Domain</description>
			<name>q</name>
			<link>http://yuku.com/search/direct/</link>
		</textInput>
		<!-- skip
		<skipHours>
			<hour>23</hour>
		</skipHours>
		<skipDays>
			<day>Monday</day>
			<day>Wednesday</day>
			<day>Friday</day>
		</skipDays>-->
		<!-- extensions -->


		<!-- channel items -->
		<!-- descriptions should be shorter than 500 char to be polite -->
		<!-- html shoud be stripped or escaped -->
		<item>
			<title><![CDATA[ Re: Liquid in a basin...how to create? ]]></title>
			<link>http://nendowingsmirai.yuku.com/reply/32571/Liquid-in-a-basinhow-to-create#reply-32571</link>
			<description><![CDATA[ Here's some pro raytracingfictionsports.se/wiscosit...allery.asp ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (OwenR)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/reply/32571</guid>
			<pubDate>Wed, 16 Apr 2003 22:38:02 PST</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Liquid in a basin...how to create? ]]></title>
			<link>http://nendowingsmirai.yuku.com/reply/32570/Liquid-in-a-basinhow-to-create#reply-32570</link>
			<description><![CDATA[ Jide and anybody else, let me know if this lot isn't clear (no pun intended) or still need screenshots.RIBBit (wings-ribbit-0.98.08b_a) notes.User cannot specify shaders and attributes in materials, so the exported RIB will need edited.ESSENTIAL - remove ...<br /><a href="http://nendowingsmirai.yuku.com/reply/32570/Liquid-in-a-basinhow-to-create#reply-32570">Read More</a> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (OwenR)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/reply/32570</guid>
			<pubDate>Fri, 04 Apr 2003 04:46:22 PST</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Liquid in a basin...how to create? ]]></title>
			<link>http://nendowingsmirai.yuku.com/reply/32569/Liquid-in-a-basinhow-to-create#reply-32569</link>
			<description><![CDATA[ Ok, Jide.I'll see what I can do about screenshots asap.The _hole_ material in above is being used to eliminate surfaces on export. So there's no coincident surfaces to worry about.Btw what I plan to post is for renderers that handle subdiv meshes. Others ...<br /><a href="http://nendowingsmirai.yuku.com/reply/32569/Liquid-in-a-basinhow-to-create#reply-32569">Read More</a> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (OwenR)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/reply/32569</guid>
			<pubDate>Thu, 03 Apr 2003 19:59:58 PST</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Liquid in a basin...how to create? ]]></title>
			<link>http://nendowingsmirai.yuku.com/reply/32568/Liquid-in-a-basinhow-to-create#reply-32568</link>
			<description><![CDATA[ I am interested. In POV-Ray I've always just scaled the water a bit larger so that it goes inside the container. I know that it results in wrong reflection/refraction but POV doesn't cope too well with coincident surfaces. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Jide)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/reply/32568</guid>
			<pubDate>Thu, 03 Apr 2003 18:10:50 PST</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Liquid in a basin...how to create? ]]></title>
			<link>http://nendowingsmirai.yuku.com/reply/32567/Liquid-in-a-basinhow-to-create#reply-32567</link>
			<description><![CDATA[ Mauritius, maybe I'm reading your instructions wrong.But I don't see how you're creating the correct ior where, in the real world, the glass would be in contact with the water.Is this not necessary?I like how you're using the 'hole' material to cut away f...<br /><a href="http://nendowingsmirai.yuku.com/reply/32567/Liquid-in-a-basinhow-to-create#reply-32567">Read More</a> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (OwenR)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/reply/32567</guid>
			<pubDate>Thu, 03 Apr 2003 02:05:10 PST</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Liquid in a basin...how to create? ]]></title>
			<link>http://nendowingsmirai.yuku.com/reply/32566/Liquid-in-a-basinhow-to-create#reply-32566</link>
			<description><![CDATA[ I suggest a different approach (that won't bring you into trouble regarding the inside shared by two suraces/shaders, having a different ior). Here's a quick demonstration:- Create a cylinder- Switch to face mode- Pick the top face- Inset 10%- Extrude -1-...<br /><a href="http://nendowingsmirai.yuku.com/reply/32566/Liquid-in-a-basinhow-to-create#reply-32566">Read More</a> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Mauritius)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/reply/32566</guid>
			<pubDate>Wed, 02 Apr 2003 23:30:51 PST</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Liquid in a basin...how to create? ]]></title>
			<link>http://nendowingsmirai.yuku.com/reply/32565/Liquid-in-a-basinhow-to-create#reply-32565</link>
			<description><![CDATA[ &gt;how would it be done were I using a RenderMan renderer? I'll have a go at doing this for AIR asap, so for now this is a guess...Consider a cylindrical glass beaker containing water.There are three interfaces through which light travels (in both direct...<br /><a href="http://nendowingsmirai.yuku.com/reply/32565/Liquid-in-a-basinhow-to-create#reply-32565">Read More</a> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (OwenR)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/reply/32565</guid>
			<pubDate>Wed, 02 Apr 2003 00:35:19 PST</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Liquid in a basin...how to create? ]]></title>
			<link>http://nendowingsmirai.yuku.com/reply/32564/Liquid-in-a-basinhow-to-create#reply-32564</link>
			<description><![CDATA[ Quote:truk77, are you using a RenderMan compliant renderer?No, I'm using Art of Illusion (www.artofillusion.org).  However, how would it be done were I using a RenderMan renderer? ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (truk77)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/reply/32564</guid>
			<pubDate>Tue, 01 Apr 2003 23:14:23 PST</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Liquid in a basin...how to create? ]]></title>
			<link>http://nendowingsmirai.yuku.com/reply/32563/Liquid-in-a-basinhow-to-create#reply-32563</link>
			<description><![CDATA[ truk77, are you using a RenderMan compliant renderer?If so, I can probably help. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (OwenR)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/reply/32563</guid>
			<pubDate>Tue, 01 Apr 2003 21:17:12 PST</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Liquid in a basin...how to create? ]]></title>
			<link>http://nendowingsmirai.yuku.com/reply/32562/Liquid-in-a-basinhow-to-create#reply-32562</link>
			<description><![CDATA[ For raytracing, then, what approach would you suggest? ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (truk77)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/reply/32562</guid>
			<pubDate>Tue, 01 Apr 2003 14:17:57 PST</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Liquid in a basin...how to create? ]]></title>
			<link>http://nendowingsmirai.yuku.com/reply/32561/Liquid-in-a-basinhow-to-create#reply-32561</link>
			<description><![CDATA[ If you're going to raytrace later, you'll get wrong images with your approach. There is only one refraction between the glass surface and the liquid. But you seem to have modeled the inside of your liquid container in areas where the liquid is and the liq...<br /><a href="http://nendowingsmirai.yuku.com/reply/32561/Liquid-in-a-basinhow-to-create#reply-32561">Read More</a> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Mauritius)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/reply/32561</guid>
			<pubDate>Tue, 01 Apr 2003 12:04:34 PST</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Liquid in a basin...how to create? ]]></title>
			<link>http://nendowingsmirai.yuku.com/reply/32560/Liquid-in-a-basinhow-to-create#reply-32560</link>
			<description><![CDATA[ Hey, thanks man, that worked great! ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (truk77)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/reply/32560</guid>
			<pubDate>Tue, 01 Apr 2003 01:24:22 PST</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: Liquid in a basin...how to create? ]]></title>
			<link>http://nendowingsmirai.yuku.com/reply/32559/Liquid-in-a-basinhow-to-create#reply-32559</link>
			<description><![CDATA[ yeswith the liquid object selectedrmb and choose invertthis will flip all the face normals and should give you the results you are wantingcheers ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (wasamonkey)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/reply/32559</guid>
			<pubDate>Mon, 31 Mar 2003 15:28:36 PST</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Liquid in a basin...how to create? ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/5440/Liquid-in-a-basinhow-to-create</link>
			<description><![CDATA[ If I've just created a basin (or a bottle, or a glass) and I'd like to put a liquid inside of it, what's the best way to create a contour-fitting liquid?  I can select the interior faces and do an extract region, but can I turn the extracted stuff into a ...<br /><a href="http://nendowingsmirai.yuku.com/topic/5440/Liquid-in-a-basinhow-to-create">Read More</a> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (truk77)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/5440</guid>
			<pubDate>Mon, 31 Mar 2003 14:55:13 PST</pubDate>
			<!-- extensions -->

		</item>
    <!-- end items -->

  </channel>
</rss>
