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        <title>PLUG-INS</title>
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        <![CDATA[ Announcements, Bug Reports, Ideas ]]>
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		<!-- descriptions should be shorter than 500 char to be polite -->
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		<item>
			<title><![CDATA[ trackball rotation plugin ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6701/t/trackball-rotation-plugin.html</link>
			<description><![CDATA[ <p>UPDATE 10.12.09</p>

<p><a target="_blank" href="http://www.ania.xibo.at/tmp/wpc_trackball_rotate.beam">ania.xibo.at/tmp/wpc_trackball_rotate.beam</a></p>

<p>changed: 
<br>
- RMB now lets the user pick a rotation center, LMB rotates around the selection center as before. 
<br>
- moved to RMB menu &gt; Rotation 
<br>
- renamed to Unconstrained (also renamed the internal command name, so if you assigned a shortcut for the old version, you have to change it) 
<br>
- repeat command (D...) and... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (ania)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6701</guid>
			<pubDate>Tue, 08 Dec 2009 05:30:30 GMT</pubDate>
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		<item>
			<title><![CDATA[ Idea/Request: Layer Manager for Wings ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6693/t/Idea-Request-Layer-Manager-for-Wings.html</link>
			<description><![CDATA[ This is one idea which I don&#39;t think ggaliens would like to work on -- it involves almost all GUI stuff (which he hates <img src="http://www.ezboard.com/images/emoticons/wink.gif">). But I&#39;ll post it here
anyway.
<br>
<br>
Wings badly needs a Layer Manager. So we can group objects in layers - which can be turned off, or locked, or whatever.
<br>
<br>
There&#39;s a plugin for Blender (<a title="http://www.fourmadmen.com/blender/scripts/4mm_layer_manager/index.html" target="_blank"... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (makr)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6693</guid>
			<pubDate>Fri, 04 Dec 2009 09:35:48 GMT</pubDate>
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		<item>
			<title><![CDATA[ Bridge Array Plugin (Flash Video) ... ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6687/t/Bridge-Array-Plugin-Flash-Video-.html</link>
			<description><![CDATA[ <div id="refHTML"></div>Bridge Array Plugin  ...
<br>
<br>
Flash Advanced Preview ... A few optimizations still required ...
<br>
<a target="_blank" href="http://ggaliens.users.sourceforge.net/tutorials/bridge-array-huff.html">http://ggaliens.users.sourceforge.net/tutorials/bridge-array-huff.html</a>
<br>
<br>
<br>
Used to be Bridge and Prepare Next. 
<br>
<br>
But I changed it around a bit and now it seems that the user
<br>
will pre-select all bridgable faces. Presumably they will all have... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (ggaliens)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6687</guid>
			<pubDate>Tue, 01 Dec 2009 07:51:19 GMT</pubDate>
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		<item>
			<title><![CDATA[ Turn Towards Plugins (PART II) ... ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6683/t/Turn-Towards-Plugins-PART-II-.html</link>
			<description><![CDATA[ I have created a plugin that will &quot;DIAL&quot; objects aligned on a path so that they
<br>
have additional aligned properties.  The idea is to round out and make more
<br>
complete ... my turn towards series of plugins.
<br>

<div id="refHTML"></div>
<br>
See the FLASH Video for details.
<br>
<a target="_blank" href="http://ggaliens.users.sourceforge.net/spectra1-huff.html">http://ggaliens.users.sourceforge.net/spectra1-huff.html</a>
<br>
<br>
I will be providing an update to my... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (ggaliens)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6683</guid>
			<pubDate>Sat, 28 Nov 2009 18:52:57 GMT</pubDate>
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		<item>
			<title><![CDATA[ * ManifoldLab.Com has been Lost to the registering agency * ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6671/t/-ManifoldLab-Com-has-been-Lost-to-the-registering-agency-.html</link>
			<description><![CDATA[ <div id="refHTML"></div>* ManifoldLab.Com has been Lost to the registering agency *
<br>
<br>
This was by design.  I canceled my 1and 1 account which cost me $100.00 per year for 4 years.
<br>
Just to save money there.  They did provide good service. I&#39;m just trying something else.
<br>
I didn&#39;t care about the domain tranfer thing, which I think can sometimes be a hassle.
<br>
It may free up again in the fall.
<br>
<br>
Instead just use wings3d.net
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (ggaliens)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6671</guid>
			<pubDate>Thu, 19 Nov 2009 05:38:57 GMT</pubDate>
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		<item>
			<title><![CDATA[ TopMod Challange ... ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6669/t/TopMod-Challange-.html</link>
			<description><![CDATA[ <div id="refHTML"></div>TopMod Challange ...
<br>
<br>
Look at TopMod Gallery and find some meshes you&#39;d like to make
<br>
with Wings3D ... but maybe can&#39;t do it efficiently.
<br>
<br>
Identify a simple plugin scheme that could perhaps be integrated into
<br>
ManifoldLab (or better yet ... Wings3D) to help get the job done.
<br>
<br>
I went to that Gallery and was getting lots of idea.
<br>
<br>
<a target="_blank"... ]]></description>

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			<author>feeds@yuku.com (ggaliens)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6669</guid>
			<pubDate>Wed, 18 Nov 2009 10:05:07 GMT</pubDate>
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		<item>
			<title><![CDATA[ Packed Uniform Array FLASH VIDEO ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6668/t/Packed-Uniform-Array-FLASH-VIDEO.html</link>
			<description><![CDATA[ The Flash Video ...
<br>
<a target="_blank" href="http://ggaliens.users.sourceforge.net/bristle-snake-huff.html">http://ggaliens.users.sourceforge.net/bristle-snake-huff.html</a>
<br>
<br>
Packed Uniform Array (body mode) Done, Released.
<br>
<br>
Makr asked for this. He&#39;ll probably want some changes.
<br>
<br>
But it&#39;s there., And it has given me more ideas.
<br> ]]></description>

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			<author>feeds@yuku.com (ggaliens)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6668</guid>
			<pubDate>Tue, 17 Nov 2009 19:17:07 GMT</pubDate>
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		<item>
			<title><![CDATA[ Putting Bat Signal Up ... Calling Scorpius ... ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6663/t/Putting-Bat-Signal-Up-Calling-Scorpius-.html</link>
			<description><![CDATA[ <div id="refHTML"></div>Putting Bat Signal Up ... Calling Scorpius ...
<br>
<br>
It just occurred to me that we are missing an OpenGL shader !
<br>
<br>
Need a GOLD version of the silver/mirror shader. Would that be
<br>
easy to hack up ????  Like a gold mirror ????
<br>
<br>
SILVER N GOLD ... SILVER N GOLD.
<br>
<br>
If some source and some advice were available ... I&#39;d probably
<br>
have a go at it.
<br> ]]></description>

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			<author>feeds@yuku.com (ggaliens)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6663</guid>
			<pubDate>Sat, 14 Nov 2009 07:56:53 GMT</pubDate>
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			<title><![CDATA[ Deform Random Iterative (Update Coming) ... ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6662/t/Deform-Random-Iterative-Update-Coming-.html</link>
			<description><![CDATA[ <div id="refHTML"></div>Deform Random Iterative (Update Coming) ...
<br>
<br>
It has a regional BIAS in it that was fairly obvious
<br>
to end user.  Like if applied to a sphere would be
<br>
more massivlly deformed at a pole. Or differently deformed.
<br>
<br>
I will release a version soon that no-longer has the mystery BIAS to it.
<br>
<br>
To tired to release tonight.
<br> ]]></description>

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			<author>feeds@yuku.com (ggaliens)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6662</guid>
			<pubDate>Fri, 13 Nov 2009 20:08:32 GMT</pubDate>
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		<item>
			<title><![CDATA[ Two things... ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6658/t/Two-things-.html</link>
			<description><![CDATA[ The first is a re-mentioning of the need of a plane cut... Think what ways could you choose to achieve an object like the one in the upper image... There are
ways, no doubt but... a &#39;plane cut&#39; would save a lot of time... You cut the object from wherever you want and then you mirror it...&#39;Connect&#39;
may do the work but it will take a lot of time... Such a &#39;plane cut&#39; command could work in two ways, beside... The one for cutting a chunk from the
object and the other for... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Dimitri)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6658</guid>
			<pubDate>Fri, 13 Nov 2009 02:13:05 GMT</pubDate>
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		<item>
			<title><![CDATA[ Redesign Bridge ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6654/t/Redesign-Bridge.html</link>
			<description><![CDATA[ I&#39;ve been using bridge a lot in my modeling but the message faces cannot be on the same edge really confuses me. wouldn&#39;t it be easier to have it
remove the edge while its bridging to allow my a nice clean connection? if this isn&#39;t possible right now i&#39;ll understand. mostly i figured this would
be a real help in keeping your models clean.
<br> ]]></description>

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			<author>feeds@yuku.com (Nanakisan)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6654</guid>
			<pubDate>Tue, 10 Nov 2009 18:58:36 GMT</pubDate>
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		<item>
			<title><![CDATA[ Instancing? ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6652/t/Instancing-.html</link>
			<description><![CDATA[ I&#39;m building a scene that is composed of many identical parts tiled and connected in various ways. Ideally I would be able to arrange copies of a few
original models into larger chunks, and then copies of those chunks into the whole scene. It would then be possible to go back and make changes to the original
component models and have the changes be propegated through the whole structure. Are there any plugins existant that would facilitate such an arangment, and if
not, how difficult... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Siber)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6652</guid>
			<pubDate>Tue, 10 Nov 2009 09:04:43 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Select (Face) By Similar Mathematically RELEASED ... ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6650/t/Select-Face-By-Similar-Mathematically-RELEASED-.html</link>
			<description><![CDATA[ <div id="refHTML"></div>Select (Face) By Similar Shape ...
<br>
<br>
This does not exist yet, correct ???
<br>
<br>
I want a Similar that doen&#39;t care about size.
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (ggaliens)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6650</guid>
			<pubDate>Mon, 09 Nov 2009 16:13:49 GMT</pubDate>
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		<item>
			<title><![CDATA[ Another very simple but very useful feature... :-) ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6648/t/Another-very-simple-but-very-useful-feature-.html</link>
			<description><![CDATA[ For object mode only: Scaling proportionately by keeping the object on the ground... So simple but so important, when wanting to do precise modelling...
Imagine that you see the object from a profile view, in orthogonal view, and you want to scale the whole object in a way that its top point will fit a line of
the background grid... In other words you want to make it tall in a very precise way... Now, with the present means, when you scale the object, you have to
move it again on the ground... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Dimitri)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6648</guid>
			<pubDate>Mon, 09 Nov 2009 05:20:08 GMT</pubDate>
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		<item>
			<title><![CDATA[ Second Life Sculpty help ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6643/t/Second-Life-Sculpty-help.html</link>
			<description><![CDATA[ Hey, Trying to export some files for Second life(sculpty) I downloaded and installed the plug in, but all mesh sizes are unsupported? Any help is accepted, Aiz ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (aizo4576)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6643</guid>
			<pubDate>Sat, 07 Nov 2009 07:31:40 GMT</pubDate>
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		<item>
			<title><![CDATA[ Who Asked for Turn-Towards (RELEASED) ??? ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6642/t/Who-Asked-for-Turn-Towards-RELEASED-.html</link>
			<description><![CDATA[ <div id="refHTML"></div>Who Asked for Turn-Towards ???
<br>
<br>
This puppy is just about ready to roll.
<br>
<br>
I started with turn towards Origin.
<br>
<br>
A Face mode operation. But it acts on Objects.
<br>
Select one face per object ... like put-on.
<br>
<br>
The selected face remains in same basic position.
<br>
<br>
I think maybe ... Turn towards  ....
<br>
 
<br>
       Origin,  Y-Axis, X-axis, Z-Axis, and Stored Selection (catch-all).
<br>
<br>
Any ideas before this plug-in will... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (ggaliens)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6642</guid>
			<pubDate>Fri, 06 Nov 2009 08:47:04 GMT</pubDate>
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		<item>
			<title><![CDATA[ New Select Left/Right Faces Plugin ... ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6640/t/New-Select-Left-Right-Faces-Plugin-.html</link>
			<description><![CDATA[ <div id="refHTML"></div>New Select Left/Right Faces Plugin ...
<br>
<br>
Not 100% new ... but the way it does a directional
<br>
grow of a selection is new. Pressing &quot;D&quot; key.
<br>
No so sure when I&#39;d use it ... but was thinking about it when
<br>
working on Nth Edge plugin, which is in good shape now (see same video).
<br>
<br>
<a target="_blank" href="http://manifoldlab.com/temp/torus-nth-huff.html">http://manifoldlab.com/temp/torus-nth-huff.html</a>
<br> ]]></description>

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			<author>feeds@yuku.com (ggaliens)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6640</guid>
			<pubDate>Thu, 05 Nov 2009 16:09:42 GMT</pubDate>
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		<item>
			<title><![CDATA[ Work space save feature ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6639/t/Work-space-save-feature.html</link>
			<description><![CDATA[ Let me be the first to admit how nice it would be to have the ability to save your entire workspace in wings this includes the undo steps and current models
and work so that in the event of a crash you can resume from the last spot you were at. I know theres that temp save feature but it doesn&#39;t save the undo
steps and to me i find it annoying i have to start fresh when if i crash i cannot undo a error thats unfix-able because of the temporary save. is this
possible.
<br> ]]></description>

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			<author>feeds@yuku.com (Nanakisan)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6639</guid>
			<pubDate>Thu, 05 Nov 2009 03:32:52 GMT</pubDate>
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		<item>
			<title><![CDATA[ Nth Edge Plugin (REWORKED) ... ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6621/t/Nth-Edge-Plugin-REWORKED-.html</link>
			<description><![CDATA[ <div id="refHTML"></div>EDIT :   FonteBoa ... is a good thing you manned the torpedoed and shot this monster down.
<br>
I need to take it back to the garage and toss out all the extras and get it back to what it should have
<br>
been (Wed Noon).  OK  ... Fixed/Redesigned/Re-Released.
<br>
<br>
FonteBoa ... this plugin for every other edge, every third, every fourth ...
<br>
will require a few more tweaks to streamline it to your satisfaction (I hope ...
<br>
it can make you happy).  The... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (ggaliens)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6621</guid>
			<pubDate>Sat, 31 Oct 2009 07:25:41 GMT</pubDate>
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			<title><![CDATA[ Rocky Surface DEMO (Flash). ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6615/t/Rocky-Surface-DEMO-Flash-.html</link>
			<description><![CDATA[ <div id="refHTML"></div>Flash Video Of a Bunch of Manifold Plugins used in combination ...
<br>
<br>
Used to make a &quot;Rocky Surface&quot;.
<br>
<br>
RandomHull now distributes the rocks in a Ring.
<br>
(Thing Saturn, LOL).
<br>
<br>
Primarily Random Hull and Scatter ... but also Select By Name and Deformer
<br>
<br>
Select By Name was upgraded a little bit to match whole words.
<br>
<br>
<a target="_blank"... ]]></description>

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			<author>feeds@yuku.com (ggaliens)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6615</guid>
			<pubDate>Wed, 28 Oct 2009 08:11:21 GMT</pubDate>
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