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        <title>PLUG-INS</title>
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        <![CDATA[ Announcements, Bug Reports, Ideas ]]>
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		<!-- descriptions should be shorter than 500 char to be polite -->
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		<item>
			<title><![CDATA[ Second Life Sculpty help ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6643/t/Second-Life-Sculpty-help.html</link>
			<description><![CDATA[ Hey, Trying to export some files for Second life(sculpty) I downloaded and installed the plug in, but all mesh sizes are unsupported? Any help is accepted, Aiz ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (aizo4576)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6643</guid>
			<pubDate>Sat, 07 Nov 2009 07:31:40 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Who Asked for Turn-Towards (RELEASED) ??? ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6642/t/Who-Asked-for-Turn-Towards-RELEASED-.html</link>
			<description><![CDATA[ <div id="refHTML"></div>Who Asked for Turn-Towards ???
<br>
<br>
This puppy is just about ready to roll.
<br>
<br>
I started with turn towards Origin.
<br>
<br>
A Face mode operation. But it acts on Objects.
<br>
Select one face per object ... like put-on.
<br>
<br>
The selected face remains in same basic position.
<br>
<br>
I think maybe ... Turn towards  ....
<br>
 
<br>
       Origin,  Y-Axis, X-axis, Z-Axis, and Stored Selection (catch-all).
<br>
<br>
Any ideas before this plug-in will... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (ggaliens)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6642</guid>
			<pubDate>Fri, 06 Nov 2009 08:47:04 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ New Select Left/Right Faces Plugin ... ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6640/t/New-Select-Left-Right-Faces-Plugin-.html</link>
			<description><![CDATA[ <div id="refHTML"></div>New Select Left/Right Faces Plugin ...
<br>
<br>
Not 100% new ... but the way it does a directional
<br>
grow of a selection is new. Pressing &quot;D&quot; key.
<br>
No so sure when I&#39;d use it ... but was thinking about it when
<br>
working on Nth Edge plugin, which is in good shape now (see same video).
<br>
<br>
<a target="_blank" href="http://manifoldlab.com/temp/torus-nth-huff.html">http://manifoldlab.com/temp/torus-nth-huff.html</a>
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (ggaliens)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6640</guid>
			<pubDate>Thu, 05 Nov 2009 16:09:42 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Work space save feature ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6639/t/Work-space-save-feature.html</link>
			<description><![CDATA[ Let me be the first to admit how nice it would be to have the ability to save your entire workspace in wings this includes the undo steps and current models
and work so that in the event of a crash you can resume from the last spot you were at. I know theres that temp save feature but it doesn&#39;t save the undo
steps and to me i find it annoying i have to start fresh when if i crash i cannot undo a error thats unfix-able because of the temporary save. is this
possible.
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Nanakisan)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6639</guid>
			<pubDate>Thu, 05 Nov 2009 03:32:52 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Nth Edge Plugin (REWORKED) ... ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6621/t/Nth-Edge-Plugin-REWORKED-.html</link>
			<description><![CDATA[ <div id="refHTML"></div>EDIT :   FonteBoa ... is a good thing you manned the torpedoed and shot this monster down.
<br>
I need to take it back to the garage and toss out all the extras and get it back to what it should have
<br>
been (Wed Noon).  OK  ... Fixed/Redesigned/Re-Released.
<br>
<br>
FonteBoa ... this plugin for every other edge, every third, every fourth ...
<br>
will require a few more tweaks to streamline it to your satisfaction (I hope ...
<br>
it can make you happy).  The... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (ggaliens)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6621</guid>
			<pubDate>Sat, 31 Oct 2009 07:25:41 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Rocky Surface DEMO (Flash). ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6615/t/Rocky-Surface-DEMO-Flash-.html</link>
			<description><![CDATA[ <div id="refHTML"></div>Flash Video Of a Bunch of Manifold Plugins used in combination ...
<br>
<br>
Used to make a &quot;Rocky Surface&quot;.
<br>
<br>
RandomHull now distributes the rocks in a Ring.
<br>
(Thing Saturn, LOL).
<br>
<br>
Primarily Random Hull and Scatter ... but also Select By Name and Deformer
<br>
<br>
Select By Name was upgraded a little bit to match whole words.
<br>
<br>
<a target="_blank"... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (ggaliens)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6615</guid>
			<pubDate>Wed, 28 Oct 2009 08:11:21 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Snap To Closest != Align-All (VIDEO) ... ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6610/t/Snap-To-Closest-Align-All-VIDEO-.html</link>
			<description><![CDATA[ <div id="refHTML"></div><a target="_blank" href="http://www.manifoldlab.com/temp/snap-closest-huff.html">http://www.manifoldlab.com/temp/snap-closest-huff.html</a>
<br>
<br>
EDIT: Video swapped for a new one that is a better demo.
<br>
<br>
Does this exist in current Wings3D ???
<br>
<br>
I don&#39;t want to duplicate effort.  I think it most exists an an in-line part
<br>
of Weld. But this is not weld at all.
<br>
<br>
Please advise.
<br> ]]></description>

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			<author>feeds@yuku.com (ggaliens)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6610</guid>
			<pubDate>Fri, 23 Oct 2009 18:55:46 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ (Released) Object Name (Re)Sequencer ... ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6593/t/-Released-Object-Name-Re-Sequencer-.html</link>
			<description><![CDATA[ <div id="refHTML"></div>Candidate Plugin ... Object Name (Re)Sequencer ...
<br>
<br>
Pick a set of objects ... 
<br>
<br>
provide a base name  &quot;octopuss-legs&quot;
<br>
<br>
<br>
System then gives you   octopuss-legs-001
<br>
System then gives you   octopuss-legs-002
<br>
System then gives you   octopuss-legs-003
<br>
System then gives you   octopuss-legs-004
<br>
System then gives you   octopuss-legs-005
<br>
System then gives you   octopuss-legs-006
<br>
System then gives you... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (ggaliens)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6593</guid>
			<pubDate>Fri, 16 Oct 2009 09:06:18 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ New Plugin ... Select Long skiny faces ... (Less Convoluted) ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6589/t/New-Plugin-Select-Long-skiny-faces-Less-Convoluted-.html</link>
			<description><![CDATA[ <div id="refHTML"></div>Long skiny faces ...
<br>
<br>
THE FLASH Video ...
<br>
<a target="_blank" href="http://www.manifoldlab.com/skinny1-huff.html">http://www.manifoldlab.com/skinny1-huff.html</a>
<br>
<br>
Is there anything built-in to Wings3D that&#39;s good for selecting long
<br>
skiny faces ??? My heart says maybe not. But who knows what&#39;s
<br>
hiding in there.
<br>
<br>
PuzzledPaul ???
<br>
<br>
I was thinking about trying to select faces on the &quot;pipes&quot; as
<br>
in the... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (ggaliens)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6589</guid>
			<pubDate>Wed, 14 Oct 2009 06:20:25 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ ManifoldLab Plugin : Co-Planar Vertices (select). ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6584/t/ManifoldLab-Plugin-Co-Planar-Vertices-select-.html</link>
			<description><![CDATA[ <div id="refHTML"></div>ManifoldLab Plugin :  Co-Planar Vertices (select).
<br>
<br>
Pick three verticies on a single manifold,
<br>
The plugin will then select all other verts within
<br>
a distance tolerance of the implied plane.
<br>
<br>
Good for recovering a &quot;Plane Cut&quot;  inscribed with Connect Mode.
<br>
<br>
<br>
<a target="_blank" href="http://www.wings3d.net">wings3d.net</a>
<br>
<br>
Or if you use recent Wings3D builds ...
<br>
<br>
<a target="_blank"... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (ggaliens)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6584</guid>
			<pubDate>Tue, 13 Oct 2009 05:51:48 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ .glm Importer? ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6582/t/-glm-Importer-.html</link>
			<description><![CDATA[ Hello everyone,
<br>
I&#39;m new to using Wings 3D and I was just wondering if there was some sort of plug-in I can get that would allow me to import .glm files.  I&#39;m using
Mac, if that changes anything.  Thanks for reading!
<br>
<br>
~Zhong
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (MrZhong)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6582</guid>
			<pubDate>Mon, 12 Oct 2009 10:35:08 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ v3o exporter plugin ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6578/t/v3o-exporter-plugin.html</link>
			<description><![CDATA[ hello,
<br>
i´m from germany and i think my english is not the best, but i think you understand me. (i hope)
<br>
emergency 4 is a 3d game with a big community (in a german forum : +9000 member) we can edit the game with a editor, and export 3d model with zmodeler. to use
zmodeler for this you must buy it.
<br>
So i like to have a free exporter(importer) plugin for wings 3d with uv-mapping support. i want to make it by myself but i don´t find any tutorial.
<br>
perhaps you can make a exporter... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (sven31894)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6578</guid>
			<pubDate>Sat, 10 Oct 2009 00:39:57 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Another approach for booleans (maybe)... ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6576/t/Another-approach-for-booleans-maybe-.html</link>
			<description><![CDATA[ It is not exactly booleans but... it is an idea that may inspire our developers here to think something further... It is only about &#39;add&#39; boolean like
operations... Its underlying approach is very simple... It has to do with slicing a group of intersected objects by a plane cut (x,y, for example), in many
slices and then bridging the 2D slices... The needed thing of course is to unify at least the 2D slices and then brigde them with each other so that there may
appear a whole new... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Dimitri)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6576</guid>
			<pubDate>Wed, 07 Oct 2009 23:53:38 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Nurbs Support ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6569/t/Nurbs-Support.html</link>
			<description><![CDATA[ I&#39;m not sure if this has been requested or is even ossible but as of late i&#39;ve become quite fond of the nubs system in Blender. Is it possible to
implement Nurbs curves or maybe spheres/cube/torus and such?
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Nanakisan)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6569</guid>
			<pubDate>Sun, 04 Oct 2009 23:43:59 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Vornoi Encrust has been re-worked. ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6568/t/Vornoi-Encrust-has-been-re-worked-.html</link>
			<description><![CDATA[ <div id="refHTML"></div>Vornoi Encrust has been re-worked.
<br>
<br>
The meaning of Selected, Locked, Unselected, etc has been changed a bit ...
<br>
I think for the better.  Selected Objects are now the target for encrustation ...
<br>
which seems more in line with what you would expect.
<br>
<br>
Anyone who fools with these options ... you opinions and re-test would be
<br>
greatly appreciated.
<br>
<br>
<br> ]]></description>

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			<author>feeds@yuku.com (ggaliens)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6568</guid>
			<pubDate>Sun, 04 Oct 2009 08:55:13 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Select Smaller (for faces, edges) Plugin ??? ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6559/t/Select-Smaller-for-faces-edges-Plugin-.html</link>
			<description><![CDATA[ <div id="refHTML"></div>Select Smaller (for faces, edges) Plugin ???
<br>
<br>
Rather than having to use any dialog for edges or a complicated trick for faces.
<br>
<br>
Just select smaller than pre-selected.
<br>
<br>
I got this working ... I just want to double check that it is worthwhile to have a shortcut for these.
<br>
<br>
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (ggaliens)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6559</guid>
			<pubDate>Fri, 02 Oct 2009 17:07:45 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Scatter Plugin Updated (With Flash Video) ... ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6554/t/Scatter-Plugin-Updated-With-Flash-Video-.html</link>
			<description><![CDATA[ <div id="refHTML"></div>Scatter Plugin Updated (With Flash Video) ...
<br>
<br>
Also new Random Hull used incidentally in this video.
<br>
<br>
<a target="_blank" href="http://www.manifoldlab.com/temp/scatter-plus-huff.html">http://www.manifoldlab.com/temp/scatter-plus-huff.html</a>
<br>
<br>
Be partient ... starts off a little slow w/o much intro.
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (ggaliens)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6554</guid>
			<pubDate>Thu, 01 Oct 2009 16:15:16 GMT</pubDate>
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		<item>
			<title><![CDATA[ Discovering the FLAT side of an object ... ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6546/t/Discovering-the-FLAT-side-of-an-object-.html</link>
			<description><![CDATA[ <div id="refHTML"></div>Discovering the FLAT side of an object ...
<br>
<br>
My heart says the say to do this is to
<br>
<br>
1) weight each face-normal according to the size of the face.
<br>
2) Don&#39;t store the actual NORMAL but the line-segment ...
<br>
a sort of a bi directional normal. The idea here is not to
<br>
have one flat side of a rock  cancel out the other. They should
<br>
be additive.
<br>
3) Compute the average of the b-directional normals using the weights assigned.
<br>... ]]></description>

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			<author>feeds@yuku.com (ggaliens)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6546</guid>
			<pubDate>Tue, 29 Sep 2009 11:32:58 GMT</pubDate>
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		<item>
			<title><![CDATA[ Explode Object Positions (Similar to SHIFT) ... ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6545/t/Explode-Object-Positions-Similar-to-SHIFT-.html</link>
			<description><![CDATA[ <div id="refHTML"></div>Explode Object Positions (Released) ...
<br>
<br>
To supplement some of my &quot;particle-ish&quot; Manifold Plugins ,
<br>
I want to be able to move objects away from a relative center ...
<br>
<br>
Someone please let me know if this can be done easily with current Wings3D tools.
<br>
<br>
Here&#39;s the link to the installer tested with Window XP ...
<br>
<br>
<a target="_blank"... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (ggaliens)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6545</guid>
			<pubDate>Sun, 27 Sep 2009 10:43:21 GMT</pubDate>
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		<item>
			<title><![CDATA[ Multi-res ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6509/t/Multi-res.html</link>
			<description><![CDATA[ I&#39;ve used blender several timesfor its multi-res system but i have to ask is such a thing possible in wings3d. it would actually be rather interesting to
be able to set a specific resolution mesh for each level and then smooth a model you work on based on this resolution.
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Nanakisan)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6509</guid>
			<pubDate>Fri, 11 Sep 2009 02:33:45 GMT</pubDate>
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