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        <title>Q &amp; A: Interface &amp; Usage</title>
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        <![CDATA[ Ask how to use here, or post good tips & tutes ]]>
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		<!-- descriptions should be shorter than 500 char to be polite -->
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		<item>
			<title><![CDATA[ Can't understand behaviour of "cleanup" ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6644/t/Can-t-understand-behaviour-of-cleanup-.html</link>
			<description><![CDATA[ I&#39;m getting some funny results of cleanup, when combined with extract and dissolve. Can someone please explain?
<br>
<br>
Please see the images below. The slender &quot;wall&quot; on the right is the extracted long face of the object on the left. I then bevelled it a bit and
extruded &quot;shell&quot;.
<br>
2nd image is internal &quot;bevel&quot; edges dissolved, and cleanup run on the object.
<br>
3rd image is cleanup run first, then &quot;bevel&quot; edges dissolved, and cleanup run... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (makr)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6644</guid>
			<pubDate>Sat, 07 Nov 2009 09:46:15 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Very Sharp Crystals (FLASH Vid) ... ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6637/t/Very-Sharp-Crystals-FLASH-Vid-.html</link>
			<description><![CDATA[ Very Sharp Crystals ...
<br>
<br>
I&#39;ve been playing with &quot;Crystals&quot; for at least two years now.
<br>
I never really liked the way they rendered in Wings3D. But
<br>
with the addition of  Anthony&#39;s shaders and a few more
<br>
geometry tweeks shown in the video below ... I think they
<br>
start to look very sharp ... even in Wings3D preview.
<br>
<br>
Hard edges would be one way ... but I don&#39;t like it so much
<br>
because of the discontinuity in the geometry (CUSP... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (ggaliens)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6637</guid>
			<pubDate>Wed, 04 Nov 2009 09:13:20 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Canot load module erlexec.dll ... ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6634/t/Canot-load-module-erlexec-dll-.html</link>
			<description><![CDATA[ Not sure if I am in the right forum for this post...
<br>
<br>
I am trying out Wings for building things within Second Life.  I have no problems getting it to run on my computers at home.  However, I am often not at home
and I also keep my modeling programs on a Flash Drive and usually run them from that when I am working on a PC that I can not install things onto.
<br>
<br>
I have no problems doing this with programs like Gimp and Blender, as they seem to run fine from my Flash Drive..
<br>... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (jolenemerlin)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6634</guid>
			<pubDate>Tue, 03 Nov 2009 08:50:41 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Extrude from a floor plan? ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6633/t/Extrude-from-a-floor-plan-.html</link>
			<description><![CDATA[ Hi,
<br>
<br>
Lets say for example I have a floor plan of a house with exact measurements i created in a 2d cad program or whatever else.
<br>
Is there a way i can bring this plan into wings3d as a flat mesh and just extrude it to get the height? if you know what i mean.
<br>
<br>
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Silhorn)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6633</guid>
			<pubDate>Tue, 03 Nov 2009 03:53:50 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ How to make a sword blade Tutorial ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6631/t/How-to-make-a-sword-blade-Tutorial.html</link>
			<description><![CDATA[ I have begun making video tutorials for my website on how to make some easy to make shapes in wings 3d and thought you guys should see my first video. let me
know if you can help me make it better.
<br>
<br>
<a target="_blank" href="http://www.youtube.com/watch?v=yFoWfV_aqh8">http://www.youtube.com/watch?v=yFoWfV_aqh8</a>
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Nanakisan)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6631</guid>
			<pubDate>Mon, 02 Nov 2009 23:56:36 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ UV mapping, HELP! ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6625/t/UV-mapping-HELP-.html</link>
			<description><![CDATA[ Hello, well ive made this really big model which has taken me ages! Ive mapped a bit then messed around some more trying to normal map it(fail) and now want to
delete all of the materials and such so it&#39;s like i didn&#39;t do it.
<br>
<br>
When i now export to a program called realmcrafter(direct x 9) i can&#39;t see any of the textures and when i delete all the materials/imported images with
outliner it leaves the model colorful. 
<br>
<br>
Is there anything i can do or does anyone know... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Chief)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6625</guid>
			<pubDate>Sat, 31 Oct 2009 17:49:12 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Help with something ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6620/t/Help-with-something.html</link>
			<description><![CDATA[ Ok so im trying to make a wire but i just cant figure out how to make the curves without deforming it any help like a torturials on curves or like how to do
something like this... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (kieran185)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6620</guid>
			<pubDate>Fri, 30 Oct 2009 18:09:53 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Terminology Question : Tighten vs Relax ... ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6613/t/Terminology-Question-Tighten-vs-Relax-.html</link>
			<description><![CDATA[ <div id="refHTML"></div>Terminology Question : Tighten vs Relax ...
<br>
<br>
When we use tighten on vertices ...  are we either doing a tighten or a relax depending on the
<br>
direction of the mouse displacement / direction of the operation ???
<br>
<br>
Just curious. Seems like only 1 of the two directions for the tighten operation is really making things
<br>
&quot;tight&quot;.  I&#39;m sure these terms are used in other apps ... I just haven&#39;t used to many 3D Apps to be quite
<br>... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (ggaliens)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6613</guid>
			<pubDate>Tue, 27 Oct 2009 19:47:10 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Wings support alpha/transparency ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6611/t/Wings-support-alpha-transparency.html</link>
			<description><![CDATA[ Hi =]
<br>
<br>
I&#39;m making a lamppost and i have a PNG and a TIFF of a image that is slightly transparent but when the image is imported to Wings the transparency
disappears? So i&#39;m wondering if wings supports alpha channels?
<br>
<br>
Thanks!
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Chief)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6611</guid>
			<pubDate>Sun, 25 Oct 2009 03:18:11 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ How the better way to make "spiraled" objects ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6607/t/How-the-better-way-to-make-spiraled-objects.html</link>
			<description><![CDATA[ These days I had tried to build a sea shell.
<br>
<br>
I had start from Spiral, but I was not able to &quot;close&quot; the spiral.
<br>
<br>
I had tried to use a segmented <span style="font-style: italic;">Cone</span> by applying <span style="font-style: italic;">Bend</span> and making tests with a
lot of different parameters, but I just get a <span style="font-style: italic;">Nautile</span> like shell:
<br>
<img src="http://www.louisg.net/Images/temps/nautile.jpg" alt="image"> <a... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Micheus)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6607</guid>
			<pubDate>Fri, 23 Oct 2009 12:01:00 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ How to intersects objects? ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6606/t/How-to-intersects-objects-.html</link>
			<description><![CDATA[ Hi,
<br>
<br>
I&#39;m not a designer, i&#39;m trying to build a prototype for an electronic device i&#39;m building. I need to make a hole of X diameter on something and I
wanted to do it this way:
<br>
<br>
Create the desired diameter cilinder, put it on the other object, issue the command (if exists) that intersects all points of the 2 objects (that will make the
vertices on both objects), and then the rest if easy. This is a picture of what i need now:
<br>
<br>
<a target="_blank"... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (lapacho)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6606</guid>
			<pubDate>Fri, 23 Oct 2009 08:06:13 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Arches in walls? ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6604/t/Arches-in-walls-.html</link>
			<description><![CDATA[ This my first modeling project <span style="font-style: italic;">ever,</span> and I guess I&#39;ve taken on a doozy. :P  Below is a screenshot of the work
I&#39;ve done so far and what it is that I&#39;m working on.  I&#39;m trying to make a model of the hanging gardens of babylon, and so far things to be going
pretty well, except I can&#39;t figure out to make arches in the walls.  In some spots I want the arches to end at a wall on the inside, and some I&#39;d like
to be completely hollow,... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (DamonX)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6604</guid>
			<pubDate>Thu, 22 Oct 2009 21:13:08 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Making a Mesh-Bag / Cob Web .... Whatever ... ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6590/t/Making-a-Mesh-Bag-Cob-Web-Whatever-.html</link>
			<description><![CDATA[ <div id="refHTML"></div>Here are the steps ...
<br>
<br>
<a target="_blank" href="http://www.manifoldlab.com/wings_best_tutorials/mesh-bag-huff.html">http://www.manifoldlab.com/wings_best_tutorials/mesh-bag-huff.html</a>
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (ggaliens)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6590</guid>
			<pubDate>Wed, 14 Oct 2009 07:58:44 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ &quot;Copying&quot; an edge ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6588/t/-quot-Copying-quot-an-edge.html</link>
			<description><![CDATA[ How would I create an edge parallel to, and at a precise relative distance to another edge? Eg. Take a Cube; Create a vertical edge parallel to another, 0.25
units away from it (in the cube).
<br>
What I do now is this:
<br>
 Connect two horizontal edges.
<br>
 Snap to existing edge.
<br>
 Move it precise distance.
<br>
This is for making stuff like (reasonably) precise L-shaped rooms, and such. But this is quite tedious when doing it a lot. I&#39;m sure there must be a better
way. Or is... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (makr)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6588</guid>
			<pubDate>Wed, 14 Oct 2009 04:33:35 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Merging Bodys (several mesh) ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6580/t/Merging-Bodys-several-mesh-.html</link>
			<description><![CDATA[ Dear Community,
<br>
how can i merge 2 bodys in Wings?
<br>
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (nexus)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6580</guid>
			<pubDate>Sun, 11 Oct 2009 12:56:10 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Duplicate and rotate along set default axis ? ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6579/t/Duplicate-and-rotate-along-set-default-axis-.html</link>
			<description><![CDATA[ Hello guys, still experimenting some of the features within wings: I managed to set default axis for simple rotation but i can&#39;t seem to duplicate (d or
shift d) along default axis. What would be the correct workflow for that ? For instance propellers duplicated  along y axis of another cylinder object ??
<br>
THX in advance.
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (cedrico)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6579</guid>
			<pubDate>Sun, 11 Oct 2009 01:21:11 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Twist? ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6570/t/Twist-.html</link>
			<description><![CDATA[ Can anyone help me? I&#39;m trying to draw a twisted wire rope. I have started with a cylinder turned on it&#39;s side and scaled into a single long strand.
Then I duplicated it six times and placed each one around the center strand. So from the front view I have what looks like a 7 strand wire rope. but there is
no twist. I&#39;d like to rotate the six outside strands around the center strand on one end but not on the other so that the outside strands twist around the
inner strand?
<br>... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (davidmg)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6570</guid>
			<pubDate>Mon, 05 Oct 2009 06:23:04 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ request for pp hotkeys ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6567/t/request-for-pp-hotkeys.html</link>
			<description><![CDATA[ pp- In your website you mention some interesting hotkeys and Im wondering if you could make known your full list of hotkeys to give people a good idea of how
workflows can be optimized in Wings.
<br>
<br>
<br>
And since Im on the topic:
<br>
Ran- Does that Blender UI script of your have any documentation that lists its hotkey bindings?
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (arquebus)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6567</guid>
			<pubDate>Sat, 03 Oct 2009 07:57:46 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Very basic 3D-CAD sketches -- should I use Wings3D ? ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6562/t/Very-basic-3D-CAD-sketches-should-I-use-Wings3D-.html</link>
			<description><![CDATA[ Hi forum,
<br>
<br>
I&#39;m new to Wings3D and only have done (lots of) models in Sketchup so far.
<br>
<br>
What I&#39;ve been doing in Sketchup however usually was volume models like houses, rooms, furniture, and such.
<br>
<br>
Now I need to do some very simplistic 3D mechanical engineering sketches with plates, struts, bearings, handles and the like. The only purpose really is to
replace a sheet of paper with some simple engineering sketches of a product idea in its very early stages,... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (DavidP)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6562</guid>
			<pubDate>Sat, 03 Oct 2009 02:01:34 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ How : Extrude & Extract Combined ??? ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6556/t/How-Extrude-Extract-Combined-.html</link>
			<description><![CDATA[ <div id="refHTML"></div>Extrude &amp; Extract Combined ???
<br>
<br>
Is there any way to do an extrude get new faces this way ... but combine new faces with the starting faces into
<br>
a new object ???
<br>
<br>
If so ... please advise. If not ... is sorely missing.
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (ggaliens)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6556</guid>
			<pubDate>Fri, 02 Oct 2009 04:35:00 GMT</pubDate>
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