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        <title>WINGS 3D</title>
        <link>http://nendowingsmirai.yuku.com/forums/1</link>
        <description>
        <![CDATA[ Release Announcements/Bug Reports/General Discussions WINGS ONLY .. Off-Topic otherwise ]]>
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		<!-- descriptions should be shorter than 500 char to be polite -->
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		<item>
			<title><![CDATA[ display problems mac osx ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6711/t/display-problems-mac-osx.html</link>
			<description><![CDATA[ hi i am having display problems with wings I have the latest version. I am using a mac g4 ppc running tiger. My first problem is the menu text colour is grey
and not black I have tried to adjust the colour to black but is just displaying grey making it difficult to read, next problem is when i make edges sometimes
the line is not visible i know it is there because i can highlight it with the mouse lastly i cant click and drag the screen just goes black and flickers when
i drag the mouse. I... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (aliendoughnut)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6711</guid>
			<pubDate>Fri, 18 Dec 2009 11:43:27 GMT</pubDate>
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		<item>
			<title><![CDATA[ Seeking Mirai ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6708/t/Seeking-Mirai.html</link>
			<description><![CDATA[ Back in the 90&#39;s, I worked for the CNN Headline News graphics department in Atlanta. Headline News was an early adopter of the Symbolics graphics systems
for their broadcast video production needs. I have watched the progression (more of a decline actually) of the software through Triple-I, Nichimen, Izware and
Wings. Since I&#39;ve always loved the Symbolics modeler, I&#39;ve been looking into the possibility of obtaining a legal license of Mirai. Does anyone know if
there is anyone out... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (MJLizak)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6708</guid>
			<pubDate>Tue, 15 Dec 2009 12:39:50 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Feature Request: Bake normal Map / Bake Shader ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6707/t/Feature-Request-Bake-normal-Map-Bake-Shader.html</link>
			<description><![CDATA[ I was delighted when I found out that wings now can do Ambient Occlusion; just one less reason to use blender for my modeling needs.
<br>
<br>
One more thing that I have to resort to blender for though is normal map baking. Of-course there is nothing wrong with blender, but I personally prefer wings
for modeling, and being able to stay in one app would cut out a-lot of time spent switching between apps and importing/exporting models.
<br>
<br>
Now, We already have a lovely shader that can... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (joshadow)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6707</guid>
			<pubDate>Mon, 14 Dec 2009 21:06:03 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Whatever happened to the old extrude? ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6706/t/Whatever-happened-to-the-old-extrude-.html</link>
			<description><![CDATA[ It seems extrude-region has been changed into the extrude command. And logically, it would seem that the old per-face method would be done with RMB. But
apparently this is not the case.
<br>
<br>
Yes, the old non-region extrude did have its uses, and was convienient. Say you want to make a T-shape from a cube really fast, it was plenty easy doing
extrude normal. Ditto with taking any other geometry and making a structure with projections from any random selection of polygon faces.
<br>
<br>... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (pauljs75)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6706</guid>
			<pubDate>Mon, 14 Dec 2009 11:37:05 GMT</pubDate>
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			<title><![CDATA[ New special snapshot with bug fixes ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6705/t/New-special-snapshot-with-bug-fixes.html</link>
			<description><![CDATA[ I have had much less time for Wings than expected (because of my work), so it seems that there will not be an 1.2 release before Christmas. But here is a
special snapshot with two bug fixes:
<br>
<br>
<a target="_blank" href="http://wings3d.com/special_snapshots/">Special snapshot</a>
<br>
<br>
I expect to have more time for Wings after Christmas and before I start working again Jan 7 next year. I might also have some time this weekend to release
another special snapshot or RC4.
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (bjorng)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6705</guid>
			<pubDate>Mon, 14 Dec 2009 06:58:51 GMT</pubDate>
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		<item>
			<title><![CDATA[ Scale and pivot point problems ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6704/t/Scale-and-pivot-point-problems.html</link>
			<description><![CDATA[ Hi all.
<br>
I am really new to Wings and I am wondering how to scale using the centroid of my selectio nas a pivot point.
<br>
Usually in 3D applications based on handlers or gizmos qhen you select something you get a handler in the centroid of the selected gemetry and you can
scale/rotate/translate in the different axes but getting this selection centroid as the pivot point.
<br>
I have seen that in Wings you can get something similar with the region commands, like Scale Axis-&gt;Region.... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (lisux)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6704</guid>
			<pubDate>Sun, 13 Dec 2009 17:32:52 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Symbolics Style Mechanical Bevel In Wings ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6703/t/Symbolics-Style-Mechanical-Bevel-In-Wings.html</link>
			<description><![CDATA[ For some time many years ago I used a modeler named &quot;Symbolics&quot; This software eventually became &quot;Triple-i&quot; that became &quot;Mirai &amp;
Nendo&quot;that became &quot;Wings&quot;. It had a tool named &quot;coplanar&quot;. In Symbolics, this tool would slice up an entire object with adjustable
edge inset based on an adjustable angle tolerance. The angle setting would allow one to restrict the the coplanar operation to the more drastic angle changes
on the object and not to... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (MJLizak)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6703</guid>
			<pubDate>Fri, 11 Dec 2009 12:56:37 GMT</pubDate>
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		<item>
			<title><![CDATA[ Wings 1.2.rc3 bug reports ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6695/t/Wings-1-2-rc3-bug-reports.html</link>
			<description><![CDATA[ If you have never posted a bug report before, here are some tips on <a href="http://nendowingsmirai.yuku.com/topic/381" target="_blank">How to get the bugs you
report fixed in the next release</a>.
<br>
<br>
If the problem is display glitches (e.g. missing text in menus), <strong>always</strong> provide information about the type of graphics card and operating
system. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (bjorng)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6695</guid>
			<pubDate>Sat, 05 Dec 2009 04:04:56 GMT</pubDate>
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		<item>
			<title><![CDATA[ Wings 1.2.rc3 has been released ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6694/t/Wings-1-2-rc3-has-been-released.html</link>
			<description><![CDATA[ Thanks for testing out the special snapshot. It seems that the new way to handle preferences works on all flavors of Windows.
<br>
<br>
I was unable to reproduce the problem with the Erlang console not always terminating when Wings is terminates. But since that problem occurs for some users on
older versions of Wings too, I assume that it is unrelated to the changes of the preference handling.
<br>
<br>
And a special thanks to makr for noticing that dragging a .wings file onto the Wings icon... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (bjorng)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6694</guid>
			<pubDate>Sat, 05 Dec 2009 04:03:37 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Windows users -- please test the special snapshot ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6682/t/Windows-users-please-test-the-special-snapshot.html</link>
			<description><![CDATA[ There is a new <a target="_blank" href="http://wings3d.com/special_snapshots">special snapshot</a>.

<p>Wings will now use the officially supported API function to find the location of the AppData directory, instead of trying to find the information in the
registry. That should fix the problems with preferences not getting saved on Windows Vista and Windows 7. Please test this snapshot if you use any of those
versions of Windows.</p>

<p>Even if you use an older version of Windows, please... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (bjorng)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6682</guid>
			<pubDate>Sat, 28 Nov 2009 04:49:19 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Blender 2.5 Alpha released ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6680/t/Blender-2-5-Alpha-released.html</link>
			<description><![CDATA[ You can download it here: <a target="_blank" href="http://www.blender.org/download/get-25-alpha/">http://www.blender.org/download/get-25-alpha/</a>
<br>
You dont have to install anything in Windows, just click the icon inside the folder and it runs.
<br>
<br>
click file&gt;user preferences to set preferences.
<br>
<br>
I really like how I can add any modify tool above the currently not well laid out modify menu.
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (arquebus)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6680</guid>
			<pubDate>Wed, 25 Nov 2009 10:58:56 GMT</pubDate>
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		<item>
			<title><![CDATA[ Snow Leopard + Render ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6676/t/Snow-Leopard-Render.html</link>
			<description><![CDATA[ I have checked the plug-in settings to verify both kerkythea and povray are installed into wings properly. They are. When I render with both of them, the
console says that they cannot be found. Am I missing something? ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (teh1ghool)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6676</guid>
			<pubDate>Sun, 22 Nov 2009 23:08:51 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Wings 1.2.rc2 bug reports ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6674/t/Wings-1-2-rc2-bug-reports.html</link>
			<description><![CDATA[ Please post bug reports for 1.2.rc2 in this thread.
<br>
<br>
If you have never posted a bug report before, here are some tips on <a href="http://nendowingsmirai.yuku.com/topic/381" target="_blank">How to get the bugs you
report fixed in the next release</a>.
<br>
<br>
If the problem is display glitches (e.g. missing text in menus), <strong>always</strong> provide information about the type of graphics card and operating
system. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (bjorng)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6674</guid>
			<pubDate>Sat, 21 Nov 2009 02:27:05 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Wings 1.2.rc2 has been released ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6673/t/Wings-1-2-rc2-has-been-released.html</link>
			<description><![CDATA[ Here is the second release candidate for 1.2.
<br>
<br>
No new features will be added in the next release (which will be called either 1.2.rc3 or 1.2). We will only add updates to the translations and fix bugs.
<br>
<br>
Enjoy!
<br>
/Björn
<br>
<br>
Changes in 1.2.rc2 (compared to 1.2.rc1)
<br>
========================================
<br>
<br>
- Using Virtual Mirror on the same object twice would leave an illegal hole in
<br>
the object. [optigon]
<br>
<br>
- Face|Intrude would crash if a... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (bjorng)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6673</guid>
			<pubDate>Sat, 21 Nov 2009 02:26:09 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Problem with mirror in wings 1.2rc1 ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6656/t/Problem-with-mirror-in-wings-1-2rc1.html</link>
			<description><![CDATA[ Since all my so-called bugs turned out to be strictly non-bugs, I thought it would be better to post outisde <img src="http://www.ezboard.com/images/emoticons/smile.gif"> Here&#39;s the problem.
<br>
<br>
In certain cases, mirroring an object - by scaling it -100% - can produce weird results. In the image below the object has been scaled -100% in the z-axis. (If
I make 2 copies of the object - one above the other - the results are a bit more weird. The top copy moves
<br>
off-center
<br>... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (makr)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6656</guid>
			<pubDate>Thu, 12 Nov 2009 07:59:43 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Bump mapping / Normal map in viewport? ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6647/t/Bump-mapping-Normal-map-in-viewport-.html</link>
			<description><![CDATA[ I would love to be able to import a normal map or bump map, and have it visible on the mesh in the viewport.
<br>
<br>
Say I paint the texture using an external program, and have wings3D automatically detect if the image has changed, and auto-load the texture, and display the
mesh with bump data.
<br>
<br>
Do you think this is possible?
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (3DTiger)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6647</guid>
			<pubDate>Mon, 09 Nov 2009 04:28:37 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Wings 1.2.rc1 bug reports ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6627/t/Wings-1-2-rc1-bug-reports.html</link>
			<description><![CDATA[ Please post bug reports for 1.2.rc1 in this thread.
<br>
<br>
If you have never posted a bug report before, here are some tips on <a href="http://nendowingsmirai.yuku.com/topic/381" target="_blank">How to get the bugs you
report fixed in the next release</a>.
<br>
<br>
If the problem is display glitches (e.g. missing text in menus), <strong>always</strong> provide information about the type of graphics card and operating
system. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (bjorng)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6627</guid>
			<pubDate>Sun, 01 Nov 2009 03:00:38 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Wings 1.2.rc1 has been released ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6626/t/Wings-1-2-rc1-has-been-released.html</link>
			<description><![CDATA[ It&#39;s been almost six months since 1.0 was released. I thinks it&#39;s time to think about releasing 1.2, the next stable release.
<br>
<br>
This is the first release candidate for 1.2. There might be a few minor new features sneaked in into the next release candidate, but from that release there
will be no more new features, only bug fixes.
<br>
<br>
I expect that 1.2 will be released before the end of the year.
<br>
<br>
After the 1.2 release, there will be new development releases... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (bjorng)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6626</guid>
			<pubDate>Sun, 01 Nov 2009 02:59:09 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ null locator object ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6622/t/null-locator-object.html</link>
			<description><![CDATA[ There are a few people on this forum who like the locater ring in Blender and Ive been wondering if a similar thing would be good for Wings. The reason I dont
like Blender&#39;s locater ring is that you can only position it in 2D space in relation to the viewport plane. I think for Wings it would be better to have a
null object that can be translated like any other mesh geometry, and have that be used as an alternative to vectors, so that you dont have to rely on existing
mesh geometry to do... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (arquebus)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6622</guid>
			<pubDate>Sat, 31 Oct 2009 10:12:28 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ New major feature?... ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6619/t/New-major-feature-.html</link>
			<description><![CDATA[ No doubt Wings has become a very stable modeller in its present state... And every improvement has made it even better... It is, admittedly, nearly the sole
modeller I use but... in recent times there is a lack of adding a major new feature in it (although the small, step by step improvements are so many, as I
said)... Take for example the high polygon meshes handling... It is a problem that hinders it from having a &#39;sculpting&#39; feature, for example...
Nowadays everywhere you hear... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Dimitri)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6619</guid>
			<pubDate>Thu, 29 Oct 2009 13:29:14 GMT</pubDate>
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