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        <title>Wings3D - Official Development Forum</title>
        <link>http://nendowingsmirai.yuku.com/directory</link>
        <description>
        <![CDATA[ the primary source of information on this astonishingly powerful and easy to use freeware 3D solid-modeler, WINGS 3D.   ]]>
        </description>

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		<copyright>Copyright 2006, Yuku</copyright>
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		<pubDate>Mon, 09 Nov 2009 00:00:00 GMT</pubDate>
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		<!-- descriptions should be shorter than 500 char to be polite -->
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		<item>
			<title><![CDATA[ Flatten should support number TAB (for key entry) ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6649/t/Flatten-should-support-number-TAB-for-key-entry-.html</link>
			<description><![CDATA[ <div id="refHTML"></div>Flatten should support number TAB (for key entry)
<br>
<br>
Why can&#39;t I flatten 50% ? 80%  ?
<br>
<br>
It seems to be an ideal candidate for numeric percentage input (like tighten).
<br>
The input would ideally be a percent.
<br>
<br>
I think I&#39;ve checked in on this many times only to be disappointed.
<br>
<br>
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (ggaliens)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6649</guid>
			<pubDate>Mon, 09 Nov 2009 06:56:55 GMT</pubDate>
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		<item>
			<title><![CDATA[ Another very simple but very useful feature... :-) ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6648/t/Another-very-simple-but-very-useful-feature-.html</link>
			<description><![CDATA[ For object mode only: Scaling proportionately by keeping the object on the ground... So simple but so important, when wanting to do precise modelling...
Imagine that you see the object from a profile view, in orthogonal view, and you want to scale the whole object in a way that its top point will fit a line of
the background grid... In other words you want to make it tall in a very precise way... Now, with the present means, when you scale the object, you have to
move it again on the ground... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Dimitri)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6648</guid>
			<pubDate>Mon, 09 Nov 2009 05:20:08 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Bump mapping / Normal map in viewport? ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6647/t/Bump-mapping-Normal-map-in-viewport-.html</link>
			<description><![CDATA[ I would love to be able to import a normal map or bump map, and have it visible on the mesh in the viewport.
<br>
<br>
Say I paint the texture using an external program, and have wings3D automatically detect if the image has changed, and auto-load the texture, and display the
mesh with bump data.
<br>
<br>
Do you think this is possible?
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (3DTiger)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6647</guid>
			<pubDate>Mon, 09 Nov 2009 04:28:37 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Default Axis ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6646/t/Default-Axis.html</link>
			<description><![CDATA[ I would like to suggest the command &quot;Tools|Set Default Axis&quot;
<br>
could have an option to allow the user to define the default axis
<br>
without have to define the reference point.
<br>
tks for the attention. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Fonte Boa)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6646</guid>
			<pubDate>Mon, 09 Nov 2009 03:24:30 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Free electronic album download ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6645/t/Free-electronic-album-download.html</link>
			<description><![CDATA[ The artist TARBOY is making music for our upcoming game Subject9.
<br>
This is a compilation of various instrumentals free for you to download and enjoy.
<br>
Some of music included may be in the game itself.
<br>
<a title="" target="_blank" href="http://www.ionsim.com/">click to download</a>
<br>
<a title="" target="_blank" href="http://www.youtube.com/watch?v=dtMXq7Aa-FU">See this video</a>
<br>
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (xsinick)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6645</guid>
			<pubDate>Mon, 09 Nov 2009 00:32:14 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Can't understand behaviour of "cleanup" ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6644/t/Can-t-understand-behaviour-of-cleanup-.html</link>
			<description><![CDATA[ I&#39;m getting some funny results of cleanup, when combined with extract and dissolve. Can someone please explain?
<br>
<br>
Please see the images below. The slender &quot;wall&quot; on the right is the extracted long face of the object on the left. I then bevelled it a bit and
extruded &quot;shell&quot;.
<br>
2nd image is internal &quot;bevel&quot; edges dissolved, and cleanup run on the object.
<br>
3rd image is cleanup run first, then &quot;bevel&quot; edges dissolved, and cleanup run... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (makr)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6644</guid>
			<pubDate>Sat, 07 Nov 2009 09:46:15 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Second Life Sculpty help ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6643/t/Second-Life-Sculpty-help.html</link>
			<description><![CDATA[ Hey, Trying to export some files for Second life(sculpty) I downloaded and installed the plug in, but all mesh sizes are unsupported? Any help is accepted, Aiz ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (aizo4576)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6643</guid>
			<pubDate>Sat, 07 Nov 2009 07:31:40 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Who Asked for Turn-Towards (RELEASED) ??? ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6642/t/Who-Asked-for-Turn-Towards-RELEASED-.html</link>
			<description><![CDATA[ <div id="refHTML"></div>Who Asked for Turn-Towards ???
<br>
<br>
This puppy is just about ready to roll.
<br>
<br>
I started with turn towards Origin.
<br>
<br>
A Face mode operation. But it acts on Objects.
<br>
Select one face per object ... like put-on.
<br>
<br>
The selected face remains in same basic position.
<br>
<br>
I think maybe ... Turn towards  ....
<br>
 
<br>
       Origin,  Y-Axis, X-axis, Z-Axis, and Stored Selection (catch-all).
<br>
<br>
Any ideas before this plug-in will... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (ggaliens)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6642</guid>
			<pubDate>Fri, 06 Nov 2009 08:47:04 GMT</pubDate>
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		<item>
			<title><![CDATA[ Product design... ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6641/t/Product-design-.html</link>
			<description><![CDATA[ Some product design tries... Wings may be used superbly in this particular field... They are simple objects and so the required modelling is not a so much
skill requiring one but... those kind of everyday use objects too need a designing...<img src="http://www.ezboard.com/images/emoticons/smile.gif" alt="image">
<br>
<br>
The rendering is done in Albatross 3D (the first three images) and in Bryce 5.5 (the last one)...
<br>
<br>
<a target="_blank"... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Dimitri)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6641</guid>
			<pubDate>Fri, 06 Nov 2009 00:56:02 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ New Select Left/Right Faces Plugin ... ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6640/t/New-Select-Left-Right-Faces-Plugin-.html</link>
			<description><![CDATA[ <div id="refHTML"></div>New Select Left/Right Faces Plugin ...
<br>
<br>
Not 100% new ... but the way it does a directional
<br>
grow of a selection is new. Pressing &quot;D&quot; key.
<br>
No so sure when I&#39;d use it ... but was thinking about it when
<br>
working on Nth Edge plugin, which is in good shape now (see same video).
<br>
<br>
<a target="_blank" href="http://manifoldlab.com/temp/torus-nth-huff.html">http://manifoldlab.com/temp/torus-nth-huff.html</a>
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (ggaliens)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6640</guid>
			<pubDate>Thu, 05 Nov 2009 16:09:42 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Work space save feature ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6639/t/Work-space-save-feature.html</link>
			<description><![CDATA[ Let me be the first to admit how nice it would be to have the ability to save your entire workspace in wings this includes the undo steps and current models
and work so that in the event of a crash you can resume from the last spot you were at. I know theres that temp save feature but it doesn&#39;t save the undo
steps and to me i find it annoying i have to start fresh when if i crash i cannot undo a error thats unfix-able because of the temporary save. is this
possible.
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Nanakisan)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6639</guid>
			<pubDate>Thu, 05 Nov 2009 03:32:52 GMT</pubDate>
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		<item>
			<title><![CDATA[ Errr....My Model(s) ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6638/t/Errr-My-Model-s-.html</link>
			<description><![CDATA[ Shotgun:
<br>
<a class="postlink" target="_blank" href="http://www.droidz.org/share/12767/1257206495.png">http://www.droidz.org/share/12767/1257206495.png</a>
<br>
<a class="postlink" target="_blank" href="http://www.droidz.org/share/12767/1257206505.png">http://www.droidz.org/share/12767/1257206505.png</a>
<br>
<a class="postlink" target="_blank" href="http://www.droidz.org/share/12767/1257206512.png">http://www.droidz.org/share/12767/1257206512.png</a>
<br>
<br>
<br>
Smg looking... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Essence)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6638</guid>
			<pubDate>Wed, 04 Nov 2009 19:39:19 GMT</pubDate>
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		<item>
			<title><![CDATA[ Very Sharp Crystals (FLASH Vid) ... ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6637/t/Very-Sharp-Crystals-FLASH-Vid-.html</link>
			<description><![CDATA[ Very Sharp Crystals ...
<br>
<br>
I&#39;ve been playing with &quot;Crystals&quot; for at least two years now.
<br>
I never really liked the way they rendered in Wings3D. But
<br>
with the addition of  Anthony&#39;s shaders and a few more
<br>
geometry tweeks shown in the video below ... I think they
<br>
start to look very sharp ... even in Wings3D preview.
<br>
<br>
Hard edges would be one way ... but I don&#39;t like it so much
<br>
because of the discontinuity in the geometry (CUSP... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (ggaliens)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6637</guid>
			<pubDate>Wed, 04 Nov 2009 09:13:20 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Loop Extension Grumble (Withdrawn) ... ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6636/t/Loop-Extension-Grumble-Withdrawn-.html</link>
			<description><![CDATA[ <div id="refHTML"></div>This loop extension issue caught me off guard
<br>
when working on plugins. This video is
<br>
PURE Wing just loop extending. &quot;L&quot; key
<br>
and then selecting Loop after getting confused ...
<br>
<br>
<a target="_blank" href="http://www.manifoldlab.com/temp/pill-gripe-huff.html">http://www.manifoldlab.com/temp/pill-gripe-huff.html</a>
<br>
<br>
I&#39;m not 100% sure edge-loop extend should be selection limited
<br>
as the default. I don&#39;t know what the... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (ggaliens)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6636</guid>
			<pubDate>Wed, 04 Nov 2009 08:04:17 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Canot load module erlexec.dll ... ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6634/t/Canot-load-module-erlexec-dll-.html</link>
			<description><![CDATA[ Not sure if I am in the right forum for this post...
<br>
<br>
I am trying out Wings for building things within Second Life.  I have no problems getting it to run on my computers at home.  However, I am often not at home
and I also keep my modeling programs on a Flash Drive and usually run them from that when I am working on a PC that I can not install things onto.
<br>
<br>
I have no problems doing this with programs like Gimp and Blender, as they seem to run fine from my Flash Drive..
<br>... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (jolenemerlin)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6634</guid>
			<pubDate>Tue, 03 Nov 2009 08:50:41 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Extrude from a floor plan? ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6633/t/Extrude-from-a-floor-plan-.html</link>
			<description><![CDATA[ Hi,
<br>
<br>
Lets say for example I have a floor plan of a house with exact measurements i created in a 2d cad program or whatever else.
<br>
Is there a way i can bring this plan into wings3d as a flat mesh and just extrude it to get the height? if you know what i mean.
<br>
<br>
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Silhorn)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6633</guid>
			<pubDate>Tue, 03 Nov 2009 03:53:50 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Uv mapping and hard edges ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6632/t/Uv-mapping-and-hard-edges.html</link>
			<description><![CDATA[ Auto UV by marking edges for cut makes the edges hard, so that they then show up in the output as a seam <img src="http://www.ezboard.com/images/emoticons/frown.gif"> (output -&gt; 3ds &gt; conv3ds = file.cx)
<br>
<br>
But - they don&#39;t display as hard in Wings, and the seam isn&#39;t visible <img src="http://www.ezboard.com/images/emoticons/frown.gif">
<br>
<br>
Also does this when using feature marking. Anybody got a workaround? ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (OXO)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6632</guid>
			<pubDate>Tue, 03 Nov 2009 01:34:37 GMT</pubDate>
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		<item>
			<title><![CDATA[ How to make a sword blade Tutorial ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6631/t/How-to-make-a-sword-blade-Tutorial.html</link>
			<description><![CDATA[ I have begun making video tutorials for my website on how to make some easy to make shapes in wings 3d and thought you guys should see my first video. let me
know if you can help me make it better.
<br>
<br>
<a target="_blank" href="http://www.youtube.com/watch?v=yFoWfV_aqh8">http://www.youtube.com/watch?v=yFoWfV_aqh8</a>
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Nanakisan)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6631</guid>
			<pubDate>Mon, 02 Nov 2009 23:56:36 GMT</pubDate>
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		<item>
			<title><![CDATA[ Plugin Drawing routines and BUG .... ]]></title>
			<link>http://nendowingsmirai.yuku.com/topic/6630/t/Plugin-Drawing-routines-and-BUG-.html</link>
			<description><![CDATA[ <div id="refHTML"></div>Guys (Optigon) ... I thought I had gotten past this type of problem 
<br>
with my directed edge drawing code ... but apparently not ...
<br>
any idea what I might be doing wrong so that when SAVE is invoked ...
<br>
and there is a directed edge ... I get this CRASH ????
<br>
<br>
Maybe I&#39;m missing an obigatory plugin method or something.
<br>
I&#39;d prefer just to REMOVE my pst state info from #we{pst=PST}=We
<br>
(I can&#39;t remember if its pst ... but lets say... ]]></description>

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			<author>feeds@yuku.com (ggaliens)</author>
			<guid isPermaLink="true">http://nendowingsmirai.yuku.com/topic/6630</guid>
			<pubDate>Mon, 02 Nov 2009 13:58:13 GMT</pubDate>
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